- #RESIDENT EVIL 6 PC SPLIT SCREEN 1080P#
- #RESIDENT EVIL 6 PC SPLIT SCREEN DRIVER#
- #RESIDENT EVIL 6 PC SPLIT SCREEN FULL#
In those titles, the RT performance hit is minimal, and both cards are surprisingly similar in FPS.ĪMD's Radeon RX 6800 has 16 GB of VRAM, and NVIDIA's GeForce RTX 3070 Ti only has half of that-8 GB. The problem with this approach is that games such as Far Cry 6 and Resident Evil Village only have minimal ray tracing support that's just good enough to tick the "i haz ray tracing" checkbox without achieving the stunning fidelity improvements we were promised. However, while the differences were huge in the first ray tracing enabled titles, like Control, deltas have schrunk significantly, mostly because AMD is now interacting with developers and pushing them to include RT effects that work well on AMD, too. When considering ray tracing, NVIDIA clearly has the better architecture, with more operations performed in dedicated RT hardware units. While all our benchmarks are tested with ray tracing disabled and only few games today support the technology, ray tracing is here to stay. These seem to be a thing of the past, too, so good job, AMD.
#RESIDENT EVIL 6 PC SPLIT SCREEN DRIVER#
Many of you will remember driver issues on AMD, like all the problems people had with the Radeon RX 5700 XT. While AMD did regularly miss the ball on day zero driver support several years ago, important game releases are now almost guaranteed to have an AMD game-ready driver available on launch, which NVIDIA has been providing for more than a decade. Still, I feel like AMD developer relations are more active, probably with more staff, resources, and money. The only big change is in 2021, where the RTX 3070 Ti ends up 2.2% slower on average, mostly pushed forward by titles like F1 2021 and Resident Evil Village, which are clearly better-optimized for AMD than NVIDIA. RX 6800 XT TPU50 we saw a clear trend that AMD has over the years been gaining ground on NVIDIA, this doesn't seem to be the case here. With DirectX 12 and Vulkan, on the other hand, AMD clearly has the lead at 1440p, the difference is 3.5% (vs.
The first conclusion of this testing is that when comparing games with the DirectX 11 API, the RTX 3070 Ti is in a slightly better position, but it's not a huge difference. To make it easier for you to get a feel for the differences, we split our benchmarks into specific scenarios, like "DX12 and Vulkan Games Only" or "Games released 2020."
#RESIDENT EVIL 6 PC SPLIT SCREEN FULL#
One extreme data point is Star Wars Squadrons at Full HD, where the RX 6800 is 30% faster than the GeForce RTX 3070 Ti, and the other extreme is Grand Theft Auto V at 4K, where the RTX 3070 Ti offers a 28% advantage. Once we take a closer look at the individual benchmark results, things are completely different.
#RESIDENT EVIL 6 PC SPLIT SCREEN 1080P#
Only at 1080p Full HD we see a reversal, here the Radeon is 0.6% slower than the GeForce-still unnoticeable.
Even if you crank up the resolution, the difference is pretty much the same: 0.7% in favor of the RX 6800. On average, at 1440p, the GeForce RTX 3070 Ti is 0.8% slower than the Radeon RX 6800-impossible to notice in daily gaming.
They also achieve good FPS in most titles at 4K, though the most demanding games require you to reduce graphics settings a little bit. Both cards deliver excellent framerates that make them perfect weapons for gaming at 1440p with high-refresh rates above 60 Hz.
ConclusionAfter several days of testing and hundreds of benchmark runs later, we get a fascinating overview of the performance from the Radeon RX 6800 versus the GeForce RTX 3070 Ti.